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Many creatures were on Eeridi before Humans existed, one of which being the Gravents. Gravents are creatures who often spread legends and lore as well as general information across the planet. In the Titan Era, Gravents were often the ones that assisted in relaying info about safe places for Skireans to go when Titans would cause great catastrophes in other areas. They were one of the first species to focus on honing in and creating a widely-known language for others to effectively relay this information.


A Gravent is a different creature than that of the other well-known species on Skire (Landmass) like CCCats and Crooks - they don't have the same luxury of contorted flexibility that they do, and can be considered more similar to that of actual cats. They're spindly and more bird-like with their limbs, but their overall flexibility can behave that of somethingGeneral Gravent Anatomy (Click me for Larger Viewing) with very flexible skin like a cat. Their bones are relatively light, but more dense than a real-life bird, allowing them some better structural hold for daily life and potential crashes or skirmishes.

A Gravent's blood and innards tend to reflect their magic's dominant coloration, though their blood can sometimes become the exact opposite of that color on a color wheel when exposed to the natural air around them. This is assumed oxidation and different components within the individual's blood, though the color always differs from Gravent to Gravent.

Gravent heads are often thin, with pointed snouts that occasionally have jagged teeth on their external mouth. Inside they have two rows of teeth, their top teeth being connected as one whole with patterning differentiating their teeth between individuals. Their bottom teeth follow the same method, being connected and differentiating in pattern. Their tongue tends to be rather thick, and it is rare that they have more than one.

A Gravent’s eyes are decent at reflecting light, but they usually use their eye patches to help catch and bounce light back. Their eye patches are specifically for this purpose. They allow the gravent to be able to see other Gravents at a far distance like reflectors. They also work to give the illusion that they have larger eyes watching for potential predators at night.

Unlike CCCats, Gravents eyes and tongues are not limited in color, and can be pretty much any color or any mix of colors. They are also able to get tattoos and piercings, though, it can not be on their vents or their vent wings.


When it comes to a Gravent's feet and hands, they are limited only to bird-like limbs. This is because they are not like Wormlings who adapt new host traits onto their 'blueprint' and instead follow a more routine appearance. Though their hands and feet can look like different real-life bird feet patterns and styles.

When flying, a Gravent is known to create a “whistle” as they soar through the skies. This is thanks to their Vents located on their collar bone and pass through to their mid back, Vent Information (Click me for Larger Viewing)where air passes through so quickly it creates a “whistle”. These vents do not go through nor hinder their internals, but are completely hollow “tubes” that pass through their body.

Gravents are slightly smaller than humans, averaging around 5'5“ and 6' being their larger known sizes. Their vent wings can span nearly three times their size, however.

A Gravent can lose a limb far easier than CCCats or Crooks as they don't have the same strength on re-growing limbs, but it's possible for them to get these limbs healed/regrown by powerful magic casters.

True Wings

Gravents have thin wings that cover their magic vents on their sides. True Wings are extremely important for their survival, for if a Gravent were unable to cover the magic vents their magic would flood out of their systems and cause them to slowly perish.

True Wings have a singular thumb-like appendage to hook into the collarbone holes when their wings are tucked in, allowing them to rest flesh with the body and cover the magic vents on their sides. These wings can be bat-like, feathered, or a combination of both, but cannot appear as anything other than wings or something similar. True Wings must remain relatively small, but stay large enough to cover their side vents. Because of their small size, they are not truly usable in anything other than emoting or functioning as the cover for their side vents.

Vent Wings

Located within the magic vents on the side of each Gravent is their Vent Wings, a magical pair of wings that allow the Gravent to have true flight. These wings and the magic they spring from are unique to every individual, magic personifying itself to be best “harnessed” by the Gravent. The color of their vents and Vent Wings has no specific color or limitation, and is just a representation of that Gravent's magic makeup resulting in untold variety of Vent Wing colors. Their vent wing's shape can only be shaped so that they are naturally “casted” like their wings, and cannot change.

If a Gravent were to keep their Vent Wings out and exposed for an extended period of time it usually won't cause too much of an issue. However if they are kept out for an extremely extensive amount of time, the Gravent may suffer extreme fatigue and potentially worse effects may occur.


Gravent tails are flat and kite-like, shaped with extravagant patterns and littered with holes often in patterns. A Gravent's tail must always have this thin tail, though they can be tied like a ribbon and/or have knots in it. The tails themselves are an odd material, as they are not exactly alive yet not exactly dead, considered more inanimate. They can carry fur/feathers/scales over (though not necessary) onto the tail's texture and they are able to be posed by the Gravent itself, although lacking muscle or bone.

Hurting a Gravent's tail won't cause blood to pour, and they will heal if harmed. A Gravent who has their tail stepped on or cut won't feel pain, just a form of discomfort. It's assumed to be a solidified form of magic that acts as a solid ribbon, unlike their vent wings which are “loose” magic.


Gravents do not have the same ability to shapeshift as freely as CCCats and Crooks do, as they can only shift into the following forms: Anthro, Feral, and Human. They are unable to take forms like centaur or sphynx forms.

A Gravent's Human form must still include their vent sockets, their magic vents, as well as their dunkle teeth and eye patches.

However Gravents are able to change their gender much like CCCats and Crooks. Gravents are naturally genderless, and can adapt their bodies with magic form shifting to take in humanoid types of gender presentations.


Gravents are not limited in their magic ability to just the levitation magic that they are naturally born with. They are able to learn more magic beyond that, and their abilities to learn them are not hindered.

Gravity/Levitation Magic for Gravents is unique in that its main focus is purely on gravitational pull upon themselves. They can alter the direction of that pull as well as the force of it, and they can influence it with true body movements.

A Gravent can levitate themselves off the floor without moving and have their gravity pull them forward without moving and have their gravity pull them forward without making a single physical movement - an invisible force acting upon their gravity. However while doing movements like this, they may struggle to keep themselves upright. For the most part it comes almost as easy as one shifting their weight to balance for them, but they still behave rather clumsily and usually they do mimic flight/bird-like behaviors, because they personify their magic to help control it and know how to best use it themselves. Thus they will flap their wings (or mimic the flapping of wings) using this part of themselves to figure out how to be showy while balanced in the air.



There is a period of time for a Gravent to learn to understand their ability to maneuver in flight, however flying/foating above the ground is second-nature and comes naturally to them. Their wings are lifted by a gravitational levitation magic so they don't normally need to fly like actual winged creatures do.

Gravents are better at speed and short-distance flying rather than longer journeys, but they can remain airborne for almost an entire day without much issue. They can break into rapid speeds that cause their bodies to whistle and their vent wings to stream behind them, but doing so will expend a lot of energy and tire them.

Their kite-like tails help them know how wind may act upon them and their wings help them feel out and balance themselves. While they don’t need to dip and dive, they love to because it’s fun. They consider it normal for them to catch air this way, it's more strange for them to fly without this method. They whistle and they howl as they do so, and their vent wings usually light up.

Gravents do have the ability to fly long distances for long durations such as crossing large bodies of water, as long as they stock up on food and prepare beforehand. Doing so will usually wipe them out for a few days once they land until they can next fly again.

Since Gravent’s don’t fly like you would see a bird fly and rather utilize their gravitational magic, they get the majority of their speed via “dipping” continuously as they fly via momentum they catch, while keeping their gravity and friction low when in the air. They are not built to utilize speed as birds are, and are likely able to get only to 100-150 MPH with full control and flight in the air. More speed than that may make them have a hard time controlling themselves while in the air. On foot, they would probably only run about 20-25 MPH due to their claws, and the lack of gravitational magic to aid their leaps and bounds.


Eating is a necessity for Gravents, and they eat small things pretty frequently on their travels. The food they eat goes directly into energy for their vent magic and general usage of activity for movement/survival.

A Gravent's diet consists of all sorts of different things, but their primary go-to is fish and sea-life, as well as smaller land creatures. They can have an affinity for berries and vegetation, and their bodies are quite strong against the majority of poisons, but they have a few things that may knock them out of business for a few days if they're not careful.

Gravents can also get drunk or high, as they have a much easier time becoming intoxicated or poisoned as opposed to Crooks or CCCats who can take a lot of poisons into their body without much issue.


Gravent cannibals are extremely frowned upon by others of the species and not easily welcomed. However, unlike CCCats who can see and smell a cannibal of their own kind, a Gravent does not suffer magic mixing effects, noticeability, or harm from cannibalism. They can be a cannibal without others around them knowing. However because of Gravents lengthy “news” system, word travels fast, meaning if a cannibal is found they will likely be known about by more than just the Gravents rather quickly.


Gravents are far more mortal than CCCats or Crooks, and their deaths can come a lot easier than the Wormling species. They have a much higher chance of dying to large or serious injuries from bleedout or magic loss. Similarly to Crooks and CCCats, they can spend heavy focus to heal serious injuries with magic, but they are likely unable to handle regeneration of entire limbs if lost. (Ex. Fingers, hands with focus, yes. An entire arm, no.)

Gravents do have a large lung capacity, however they still need to breathe and can't survive without oxygen very long. They are very good at holding their breath for long periods if they dive underwater, but they're not the most graceful of swimmers and will often prefer to not need to go underwater.

Though there are creatures on Skire (Landmass) that age well above 100 years, Gravents are considered one of the shorter lifespan groups for magical creatures with 130 being their max age. However most of the time old age is not their cause of death. Usually accidents occur on their travels - be it by their own mistake, a creature attack, or weather. Their lifespan is considered shorter than average due to casualty caused by their travelling ways. It’s not uncommon to hear of a Gravent who has passed around in the age range of 50-70.

For the most part, Gravents don’t age like Humans in that they won’t get wrinkles or things of the like, but will slow down a bit in their life and likely will start to travel less. They only begin to physically show age around 80. They usually get the more-similar bird style of aging, where some feathers or fur may just be unkept or poorly preened, they’ll have some graying of their fur and feathers in small peppering or streaks, their claws will usually get chipped and don’t heal as well, and their teeth will often be a bit more dulled-down. Their vent wing magic effect will appear as less “clean” and more “wobbly”, and they will often struggle to heal as well as they once did. Usually in a Gravent’s older age, they will retell stories they experienced or learned to young or newly-hatched Gravents who seek to start an adventure.

When a Gravent dies, they don't suffer the same dusting effect that CCCats or Crooks do upon their death - they normally decompose and will often have pieces left of them. The first thing to often fade are their tails, often their hands and feet remaining last.

Though they do not form from Wormlings themselves, Wormlings have been known to inhabit deceased Gravent bodies, and it is assumed this is where they got their commonly-seen holed ears for their hosts as well as levitation magic if they obtain wings.


Gravents are not formed through Wormlings as CCCats and Crooks are - they are believed instead to be born of magics that have escaped the hold from the land below and have begun to collect in the sky, only forming when a unique type of magic that creates Gravents is joined with those magics.

Their production works extremely similar to rain - in that the magic will form and collect and create a sort of raindrop-like egg that grows in size until it becomes so heavy the Gravent forms from it, quickly falling and making use of its vent wing outpour to catch and parachute itself back down.



A Gravent’s method of communication follows the similar style of Skire-wide sign language known to most all sentient Skire (Landmass) Species. However, Gravent’s will often speak the language of the area they dropped on. They do not have their own verbal language, but they follow Dramasks in writing, who primarily use emblem-styled fonts. They cannot join Hives since they cannot communicate telepathically, however they can join Protections in a form of companionship.

Gravent’s excel in communication with other species overall, as they often spend their lives all around Skire (Landmass) and sometimes even off of the continent. They are known for their ability to be diligent workers or news carriers on all subjects like weather, trade, or more. A Gravent’s knack for knowledge and spreading the word is helpful by those who collect information, but disliked by any who try to keep secrets.

Gravents are usually greatly interested in the lives and stories of CCCats and Crooks, but their curiosity is mainly piqued in whatever appears to be new or unheard of. Anything they have the ability to learn more about they will seek more answers in, and with the emergence of [Nautipods]] in 5733, they were the next big interest. Gravents are generally an outwardly friendly species, and will only likely be stand-offish or cold to another species if they are uneasy or uncertain about them, but it’s not common that Gravents make enemies.

When it comes to communication between Gravents, titles of close-relation are extremely important to them. They take part in visual displays of politeness such as bowing or doing the hand motion as they are often a very body-expressive species. However, for Gravents, calling someone an example of “My friend, Scoop-” is usually seen as much as a title as needed to give them. They honor titles of relation above any other titles, like Mr. or Mrs. Titles of achievement or descriptors about themselves are not nearly as boastful as someone referring to you in ways such as, “My friend-”, “My partner-”, or a unique and the highest title of “My story teller-”. There are only rare times one should call another Gravent a story teller though, as it is usually from a mentor position, someone who has taught them a lot about life, or someone who helped them make themselves who they are. The most removed title a Gravent can give that still denotes a relation, albeit not a close one, would be references such as “My acquaintance, Scoop-”. Titles granted like the prior example implies that the Gravent recognizes them, but does not intend for them to be in a long-term title in the Gravent’s life.

Gravents value friendship and titles that tell someone their role in the Gravent’s life because they travel frequently and don’t usually get to make long-term relations. The lack of long-term relations is slightly similar to how Nautipods referred to people they knew, but Gravents travel far more then Nautipods now that they have begun to station themselves on land and in their underwater cities.


Family structures are not a normal occurrence nor an utilized structure for Gravents. They will instead form groupings, often called a ‘gossip’ if it is with other Gravents. They usually won’t perceive anyone as what the Humans’ idea of “family” is - however they may sometimes utilize these titles for the sake of quicker understanding to others.

There may be some Gravents who create family-styled titles, but to most Gravents they are all born without bonds so that they can form them in their life. It’s not uncommon for them to create unique titles or nicknames for these bonds made in their lifetime. Even obtaining a title as simple as “friend” from a Gravent is normally seen as a big deal, as it implies they intend to remember that person and speak of them on their travels.

Lore & Legends

It is rumored that the Gravents had influence on the Kite Carcass tradition of kite-flying for those who had recently departed, though Gravents won’t often take credit for it. This influence is believed to stem from a legend about an older Gravent who claimed the spirit of the Titan remained, and they would need to put on a façade for the departure of their friend so the spirit would not claim them. So the inhabitants of Kite Carcass made and flew colorful kites, had parties, and made loud noises with their whistles and cheers to fool the Titan’s spirit into believing that person was still alive and was celebrating before they left the land, so that the spirit would not think it could claim them.

It’s unknown if it’s truly something a Gravent inspired, but many of the longer-term residents of Kite Carcass will say that it is the case, and it’s why Gravents love their festivals and parties. Some in Kite Carcass believe that Gravents are naturally good at “lifting spirits” because of this - both metaphorically and literally. It has become tradition to do this, and thus why it has become known more commonly as “Kite Carcass”.

Gods and Creators

“Communication is the most powerful weapon.” Was the primary thought behind Gravents’ creation. The thought of fighting among the Titans as large beasts purely of violence was not desired. This creator thought that the best way to keep their species alive was to keep them small, smart, and have them able to pass along information to not only their own kind but others they could ally with. It was effective and led to them working, though Gravents became a species not interested in fights.

Gravents are assumed to have a Creator like other creations on Skire (Landmass) and Eeridi, but it is unknown if they have guardian figures like CCCat Gods.

gravents.txt · Last modified: 2022/09/14 17:11 by palleteclipse

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